Current Industry Projects

These Industry Projects are examples of students putting their creativity, research and rapid prototyping skills into practice for our industry partners.

Thundercats 01 Thundercats

Faculty project: George Johnson

Title:Thundercats

About the Project:

Team ThunderCats plans to develop multiple proposals for interactive transmedia narrative projects in partnership with the National Film Board of Canada.

Project Team:

Alyosha Sønju

Vandna Sidher

Basmah Almohammadi

John Pantherbone

Hayat Khan

Team Blog »

arcana team2 Arcana

Arcana

Title:Arcana

About the Project:

Team Arcana is working on an iPad side scroller beat 'em up based on the Arcana characters with an updatable never-ending story much like a comic book.

Project Team:

Project Manager: Marcel Tau

UI Designer: Neeveen Bhadur

2D Artist: Haneen Mandurah

3D Artist: Jessie Gao

Programmer: Kenneth Anderson

Programmer: José Romero

Asset Manager: Randy Ruan

Team Blog »

Monsterholic Photo Monsterholic

Skybox labs

Title:Monsterholic

About the Project:

Team Monsterholic is working to develop an iPad game for kids. The game focuses on combat between two players issuing commands to creatures in a turn-based structure. Drawing inspiration from traditional trading card games, the team is striving to improve on these staples to create a simple and interesting gameplay experience in a multitouch environment.

Project Team:

Project Manager: Naz Madani

Concept Artist/3D Artist: Pallavi Maruvada

2D/3D Artist: Lilly Zhao

Game Designer: Jordan Groves

3D/Tech Artist: Joney Shang

Lead Engineer: Matthew Xu

2nd Engineer: Quincey Sun

Team Blog »

TeamPhoto-Neo 8 Buck and Friends

North Shore Interactive

Title:Buck and Friends

About the Project:

Team Buck and Friends are creating a casual game for XBOX in Unity using the XBOX Live Avatars. This game will also have a social component to it and have the potential to be played on multiple different platforms.

Project Team:

Project Manager: Ashley Bellm

Producer: Neo BaJaafar

Art Director: Linda Zhao

Lead UI Designer/Texture Artist: Nicky Guan

Lead 3D Animator: Nikki Li

Level Designer/Technical Artist: Leto Yang

Technical Director: Pooya Malek

Programmer/Unity Specialist: Casper Hansen (intern)

Team Blog »

The pack my animal friends The Pack

Tradewinds

Title:The Pack

About the Project:

“My Animal Friends” is a printed children's storybook that is published by Tradewind Books. The Pack is a team of 7.5 members that has been chosen to develop the book into an interactive App for iPad, focusing on the emotive interactions between people and animals.

Project Team:

Project Manager: Corina Tsai

Documentation:  Nada Aljohani

Sound Design: Jasmine Jia

2D illustration: Nouf Al Kinani

Motion Graphic Lead: Tiffany Fok

Motion Graphic : Chris Cao

UI Design: Chris Cao

Programmer Team: Keane Lim / Damien Hacquard

Technical Consultant:  Benjamine Swee

Team Blog »

EA-Pro-fit Pro-Fit

EA

Title:Pro-Fit

About the Project:

Team Pro-Fit is working with EA Sports to design and prototype a game based on original IP. During the Fall 2011 semester the team focused on brainstorming and refining the concept and they're spending the Spring 2012 semester finalizing the design and crafting a playable prototype.

Project Team:

Producer: Benjamin Tse

Game Designer: Alexi Nijathaworn

Technical Artist: Ken Jiang

Software Engineer: Scott Looze

Lead Software Engineer: Lance Fu

Artist: Stephanie Louie

Artist: James Scully

Software Engineer: Benjamin Swee

Product Manager: Derick Groves

Team Blog »

yatta_logo YATTA

Roadhouse Interactive

Title:YATTA

About the Project:

Yatta's core idea is to build a lead­ing edge Bingo-based social game. The game will be built in HTML5 and will uti­lize the core mechan­ics of Bingo, inte­grated with inno­v­a­tive social game features sim­i­lar to cur­rently lead­ing Face­book games. The game will be a proof of con­cept that focuses on strat­egy by manip­u­lat­ing the ball hop­per and Bingo cards to your advantage.

Project Team:

Programmers: Sheva Shen/Daniel Lu/Simon Nygaard Jensen

Designers: Karen Huang/Laurent Giannesini

Project Manager: Rachel Teo

Producer: Ryan Wong

Team Blog »


Current Student Pitched Projects

These Student Pitched Projects are examples of final term work whereby students develop and implement a conceptual design of their own.

Nubi_team Nubi

Student Pitched Project

Title:Nubi

About the Project:

Nubi is a location based casual language learning tool. Our tool aggregates contents from cloud-based data and delivers them to end users based on their real time context and needs.

Project Team:

Producer/Project Manager: Trevor Smale

User Experience Developer: Liu Meng Xi

Lead Programmer: Nai-Chun Hsu

Researcher/Interaction Designer: Michelle Fan

Team Blog »

codeframes logo2 CodeFrames

Student Pitched Project

Title:CodeFrames

About the Project:

To work within existing open source programming environments with the goal of creating generative visuals that will be applied to the creation of an art installation and music videos.

Project Team:

Creative Coder: Patrick Daggitt

Producer: Claudio Storelli

Project Manager: Craig Childe

Team Blog »

Rocket RocketSurgery

Student Pitched Project

Title:RocketSurgery

About the Project:

Team RocketSurgery is working on a pitch project this semester, where we are doing rapid prototyping using the Unity game engine. Our goal this semester is to create a series of prototypes for both web and mobile platforms with a small student team.

Project Team:

Project Manager/Assistant Developer/Sound Design/Game Design: Loren Beyerstein

Level Designer/3D Artist/Game Design: Mark McLarty

Developer/Technical Artist/3D Artist/Animator: James deWitt

Team Blog »

logo Moobaa

Student Pitched Project

Title:Moobaa

About the Project:

Moobaa is developing a two-player interactive story on the tablet with puzzles / mini-games that encourage collaboration between young school-aged children aged 4 through 8.

Project Team:

Producer: Lydia Chen

Project Manager, Lead Sound Designer: Emilio De La Cruz

Lead Programmer: Martin Schueller

Creative Director: Tzeyi Pang

User Experience Designer: Glory Gong

Asset Designer: Hongbin Chen

Lead Story Editor: Teoman Kirac

Marketing Innovation Lead: Damien Hacquard

Team Blog »

TeamRedPanda2scaleDown Red Panda

Student Pitched Project

Title:Red Panda

About the Project:

Control a Red Panda as you run, roll, jump and dive through a Nepalese forest filled with unique obstacles as you chase and catch butterflies. Play with your Red Panda from dusk till dawn, eating berries to gain energy and stay awake as you try and catch more butterflies and complete goals and objectives to better your score. Spend PandaBucks earned or purchased in game to buy power-ups and new levels, or customize your Red Panda with hats and costumes.

Project Team:

Animator/3D Modeller: Ben Bracamonte

Creative Director/Texture Artist: Jodi Gregg

Project Manager/Lead Developer: Scott Looze

Interface Design/Usability Tester: LT Mak

Producer/Lead Designer/Sound Designer: Steve Pastro

Gameplay Programmer: Paul Shih

3D Modeller: Sally Sun

Team Blog »


Examples of Past Projects

Past Industry Projects

web-draft31 Full House

Foun­da­tion for Health Research (MSFHR)

Title:Full House

About the Project:

Project Team:

Producer/Project Man­ager (Pri­mary MDM con­tact): Clau­dio Storelli

Edu­ca­tion Technology/Artist: Bas­mah Almo­ham­madi

Cre­ative Direc­tor: Tzeyi (Tze) Pang

Web Administrator/Designer: John Panther­bone

Web Developer/Programmer: Nai-Chun (NC) Hsu

Videographer/Designer: Patrick Dag­git

Team Blog »

IMG_1293 Crate Expectations

Exploding Barrel Games

Title:Crate Expectations

About the Project:

Team Crate Expectations worked with Exploding Barrel Games to develop an original game concept for the iPad. Over the course of three months, the team focused on rapidly prototyping multiple versions of the game to discover the controls and cameras best suited for the experience.

Project Team:

Game Designer: Loren Beyerstein

Creative Director: Jodi Gregg

Software Engineer: Robin Pan

Producer/Technical Artist: Steve Pastro

3D Artist: Sally Sun

Technical Director: Benjamin Swee

Project Manager: Ryan Wong

Team Blog »

teamsurpluss Keep Cool

Dreamrider Theatre

Title:Keep Cool

About the Project:

The “Keep Cool” project is an interactive playable narrative created in collaboration with Dreamrider Theatre. Young children ages eight to ten can use the interface to learn more about the environment and make behavioral changes at home to help make an ecological difference. The interactive narrative consists of animated sequences with playable mini games and pledges that shows children how they can help the environment in their own homes and allow them to check back and log the changes that they’ve made. Using bold, fun and appealing visuals, the “Keep Cool” project uses real world metrics to visualize how simple behavioral changes can amount to a large difference. Returning users will also be able to view the pledges they committed to in their last visit. These pledges are trackable, giving Dreamrider Theatre statistics for funding, displaying the effectiveness of behavioural change in the communities they visit. The interactivity and engaging storyline combined with simple real life parallels and metrics will provide parents and teachers a great teaching device for instilling simple ideas for changes that can be adopted for years to come.

Project Team:

2D Artist/Website: Nouf Al Kinani

Animation/Creative Scheduling/Website: Michelle Fan

Project Manager/UI Artist/Flash Programming/Website: Tiffany Fok

Database Programming/Website: Andy Liu

Background Artist/Assistant Project Manager/Website: Stephanie Louie

Character Artist website: Linda Zhao

Team Blog »


Past Student Pitched Projects

 Our Industry Partners:

Learn more about our Industry Partners.