Current Industry Projects
These Industry Projects are examples of students putting their creativity, research and rapid prototyping skills into practice for our industry partners.
Thundercats
Faculty project: George Johnson
Title:Thundercats
About the Project:
Team ThunderCats plans to develop multiple proposals for interactive transmedia narrative projects in partnership with the National Film Board of Canada.
Project Team:
Alyosha Sønju
Vandna Sidher
Basmah Almohammadi
John Pantherbone
Hayat Khan
Team Blog »
Arcana
Arcana
Title:Arcana
About the Project:
Team Arcana is working on an iPad side scroller beat 'em up based on the Arcana characters with an updatable never-ending story much like a comic book.
Project Team:
Project Manager: Marcel Tau
UI Designer: Neeveen Bhadur
2D Artist: Haneen Mandurah
3D Artist: Jessie Gao
Programmer: Kenneth Anderson
Programmer: José Romero
Asset Manager: Randy Ruan
Team Blog »
Monsterholic
Skybox labs
Title:Monsterholic
About the Project:
Team Monsterholic is working to develop an iPad game for kids. The game focuses on combat between two players issuing commands to creatures in a turn-based structure. Drawing inspiration from traditional trading card games, the team is striving to improve on these staples to create a simple and interesting gameplay experience in a multitouch environment.
Project Team:
Project Manager: Naz Madani
Concept Artist/3D Artist: Pallavi Maruvada
2D/3D Artist: Lilly Zhao
Game Designer: Jordan Groves
3D/Tech Artist: Joney Shang
Lead Engineer: Matthew Xu
2nd Engineer: Quincey Sun
Team Blog »
Buck and Friends
North Shore Interactive
Title:Buck and Friends
About the Project:
Team Buck and Friends are creating a casual game for XBOX in Unity using the XBOX Live Avatars. This game will also have a social component to it and have the potential to be played on multiple different platforms.
Project Team:
Project Manager: Ashley Bellm
Producer: Neo BaJaafar
Art Director: Linda Zhao
Lead UI Designer/Texture Artist: Nicky Guan
Lead 3D Animator: Nikki Li
Level Designer/Technical Artist: Leto Yang
Technical Director: Pooya Malek
Programmer/Unity Specialist: Casper Hansen (intern)
Team Blog »
The Pack
Tradewinds
Title:The Pack
About the Project:
“My Animal Friends” is a printed children's storybook that is published by Tradewind Books. The Pack is a team of 7.5 members that has been chosen to develop the book into an interactive App for iPad, focusing on the emotive interactions between people and animals.
Project Team:
Project Manager: Corina Tsai
Documentation: Nada Aljohani
Sound Design: Jasmine Jia
2D illustration: Nouf Al Kinani
Motion Graphic Lead: Tiffany Fok
Motion Graphic : Chris Cao
UI Design: Chris Cao
Programmer Team: Keane Lim / Damien Hacquard
Technical Consultant: Benjamine Swee
Team Blog »
Title:Pro-Fit
About the Project:
Team Pro-Fit is working with EA Sports to design and prototype a game based on original IP. During the Fall 2011 semester the team focused on brainstorming and refining the concept and they're spending the Spring 2012 semester finalizing the design and crafting a playable prototype.
Project Team:
Producer: Benjamin Tse
Game Designer: Alexi Nijathaworn
Technical Artist: Ken Jiang
Software Engineer: Scott Looze
Lead Software Engineer: Lance Fu
Artist: Stephanie Louie
Artist: James Scully
Software Engineer: Benjamin Swee
Product Manager: Derick Groves
Team Blog »
YATTA
Roadhouse Interactive
Title:YATTA
About the Project:
Yatta's core idea is to build a leading edge Bingo-based social game. The game will be built in HTML5 and will utilize the core mechanics of Bingo, integrated with innovative social game features similar to currently leading Facebook games. The game will be a proof of concept that focuses on strategy by manipulating the ball hopper and Bingo cards to your advantage.
Project Team:
Programmers: Sheva Shen/Daniel Lu/Simon Nygaard Jensen
Designers: Karen Huang/Laurent Giannesini
Project Manager: Rachel Teo
Producer: Ryan Wong
Team Blog »
Current Student Pitched Projects
These Student Pitched Projects are examples of final term work whereby students develop and implement a conceptual design of their own.
Nubi
Student Pitched Project
Title:Nubi
About the Project:
Nubi is a location based casual language learning tool. Our tool aggregates contents from cloud-based data and delivers them to end users based on their real time context and needs.
Project Team:
Producer/Project Manager: Trevor Smale
User Experience Developer: Liu Meng Xi
Lead Programmer: Nai-Chun Hsu
Researcher/Interaction Designer: Michelle Fan
Team Blog »
CodeFrames
Student Pitched Project
Title:CodeFrames
About the Project:
To work within existing open source programming environments with the goal of creating generative visuals that will be applied to the creation of an art installation and music videos.
Project Team:
Creative Coder: Patrick Daggitt
Producer: Claudio Storelli
Project Manager: Craig Childe
Team Blog »
RocketSurgery
Student Pitched Project
Title:RocketSurgery
About the Project:
Team RocketSurgery is working on a pitch project this semester, where we are doing rapid prototyping using the Unity game engine. Our goal this semester is to create a series of prototypes for both web and mobile platforms with a small student team.
Project Team:
Project Manager/Assistant Developer/Sound Design/Game Design: Loren Beyerstein
Level Designer/3D Artist/Game Design: Mark McLarty
Developer/Technical Artist/3D Artist/Animator: James deWitt
Team Blog »
Moobaa
Student Pitched Project
Title:Moobaa
About the Project:
Moobaa is developing a two-player interactive story on the tablet with puzzles / mini-games that encourage collaboration between young school-aged children aged 4 through 8.
Project Team:
Producer: Lydia Chen
Project Manager, Lead Sound Designer: Emilio De La Cruz
Lead Programmer: Martin Schueller
Creative Director: Tzeyi Pang
User Experience Designer: Glory Gong
Asset Designer: Hongbin Chen
Lead Story Editor: Teoman Kirac
Marketing Innovation Lead: Damien Hacquard
Team Blog »
Red Panda
Student Pitched Project
Title:Red Panda
About the Project:
Control a Red Panda as you run, roll, jump and dive through a Nepalese forest filled with unique obstacles as you chase and catch butterflies. Play with your Red Panda from dusk till dawn, eating berries to gain energy and stay awake as you try and catch more butterflies and complete goals and objectives to better your score. Spend PandaBucks earned or purchased in game to buy power-ups and new levels, or customize your Red Panda with hats and costumes.
Project Team:
Animator/3D Modeller: Ben Bracamonte
Creative Director/Texture Artist: Jodi Gregg
Project Manager/Lead Developer: Scott Looze
Interface Design/Usability Tester: LT Mak
Producer/Lead Designer/Sound Designer: Steve Pastro
Gameplay Programmer: Paul Shih
3D Modeller: Sally Sun
Team Blog »
Examples of Past Projects
Past Industry Projects
Full House
Foundation for Health Research (MSFHR)
Title:Full House
About the Project:
Project Team:
Producer/Project Manager (Primary MDM contact): Claudio Storelli
Education Technology/Artist: Basmah Almohammadi
Creative Director: Tzeyi (Tze) Pang
Web Administrator/Designer: John Pantherbone
Web Developer/Programmer: Nai-Chun (NC) Hsu
Videographer/Designer: Patrick Daggit
Team Blog »
Crate Expectations
Exploding Barrel Games
Title:Crate Expectations
About the Project:
Team Crate Expectations worked with Exploding Barrel Games to develop an original game concept for the iPad. Over the course of three months, the team focused on rapidly prototyping multiple versions of the game to discover the controls and cameras best suited for the experience.
Project Team:
Game Designer: Loren Beyerstein
Creative Director: Jodi Gregg
Software Engineer: Robin Pan
Producer/Technical Artist: Steve Pastro
3D Artist: Sally Sun
Technical Director: Benjamin Swee
Project Manager: Ryan Wong
Team Blog »
Keep Cool
Dreamrider Theatre
Title:Keep Cool
About the Project:
The “Keep Cool” project is an interactive playable narrative created in collaboration with Dreamrider Theatre. Young children ages eight to ten can use the interface to learn more about the environment and make behavioral changes at home to help make an ecological difference. The interactive narrative consists of animated sequences with playable mini games and pledges that shows children how they can help the environment in their own homes and allow them to check back and log the changes that they’ve made. Using bold, fun and appealing visuals, the “Keep Cool” project uses real world metrics to visualize how simple behavioral changes can amount to a large difference. Returning users will also be able to view the pledges they committed to in their last visit. These pledges are trackable, giving Dreamrider Theatre statistics for funding, displaying the effectiveness of behavioural change in the communities they visit. The interactivity and engaging storyline combined with simple real life parallels and metrics will provide parents and teachers a great teaching device for instilling simple ideas for changes that can be adopted for years to come.
Project Team:
2D Artist/Website: Nouf Al Kinani
Animation/Creative Scheduling/Website: Michelle Fan
Project Manager/UI Artist/Flash Programming/Website: Tiffany Fok
Database Programming/Website: Andy Liu
Background Artist/Assistant Project Manager/Website: Stephanie Louie
Character Artist website: Linda Zhao
Team Blog »
Past Student Pitched Projects